Today we’re going to learn how to add images within a Flutter project.

Let’s assume we already have our Flutter project set up:
1. Creating Folder Structure:
First, make sure you have the folder structure set up with the assets folder. If you don’t already have it, create a folder named assets in the root of your project.
flutter_project/ ├── android/ ├── assets/ │ ├── images/ ├── ios/ ├── lib/ ├── test/ ├── .gitignore ├── pubspec.yaml └── ...
2. Adding Images:
Place the images you want inside the assets/images/ folder. You can organize them into subfolders if you prefer.
3. Modify pubspec.yaml:
Open the pubspec.yaml file and add the configuration for the images under the flutter section. Make sure to respect the YAML indentation and syntax.
flutter:
assets:
- assets/images/
4. Run flutter pub get:
Save the changes in pubspec.yaml and run the following command in the terminal for Flutter to load the new configurations:
flutter pub get
5. Use the Images in Your Code:
You can use the images in your Flutter code. For example, if you have an image named image1.png, you can use it like this:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('Flutter Image Tutorial'),
),
body: Center(
child: Image.asset('assets/images/image1.png'),
),
),
);
}
}
Adjust the image path according to your folder structure.
6. Run the Application:
Save your changes and run your Flutter application:
flutter run
You should now see the image in your application.
html
Copy code
7. Ejecutar la Aplicación:
Guarda tus cambios y ejecuta tu aplicación Flutter:
flutter run
Ahora deberías ver la imagen en tu aplicación.
html
Copy code
Time of reading:
Today we are going to learn how we can add images within a Flutter project.

Suppose we have created our Flutter project:
1. Folder Structure Creation:
First, make sure you have the folder structure with the assets folder. If you don’t have it yet, create a folder named assets at the root of your project.
flutter_project/ ├── android/ ├── assets/ │ ├── images/ ├── ios/ ├── lib/ ├── test/ ├── .gitignore ├── pubspec.yaml └── ...
2. Add Images:
Place the images you want in the assets/images/ folder. You can organize them into subfolders if you prefer.
3. Modify pubspec.yaml:
Open the pubspec.yaml file and add the configuration for the images in the flutter section. Make sure to respect the indentation and YAML syntax.
flutter:
assets:
- assets/images/
4. Run flutter pub get:
Save the changes in pubspec.yaml and execute the following command in the terminal for Flutter to load the new configurations:
flutter pub gethtml Copy code
Time of reading:
Today we are going to learn how we can add images within a Flutter project.

Suppose we have created our Flutter project:
1. Folder Structure Creation:
First, make sure you have the folder structure with theassetsfolder. If you don't have it yet, create a folder namedassetsat the root of your project.
flutter_project/ ├── android/ ├── assets/ │ ├── images/ ├── ios/ ├── lib/ ├── test/ ├── .gitignore ├── pubspec.yaml └── ...
2. Add Images:
Place the images you want in the assets/images/ folder. You can organize them into subfolders if you prefer.
3. Modify pubspec.yaml:
Open the pubspec.yaml file and add the configuration for the images in the flutter section. Make sure to respect the indentation and YAML syntax.
flutter:
assets:
- assets/images/
4. Run flutter pub get:
Save the changes in pubspec.yaml and execute the following command in the terminal for Flutter to load the new configurations:
flutter pub get
5. Use Images in Your Code:
You can use the images in your Flutter code. For example, if you have an image named image1.png, you can use it like this:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('Flutter Image Tutorial'),
),
body: Center(
child: Image.asset('assets/images/image1.png'),
),
),
);
}
}
Adjust the image path according to your folder structure.
6. Run the Application:
Save your changes and run your Flutter application:
flutter run
Now you should see the image in your application.
html
Copy code
Time of reading:
Today we are going to learn how we can add images within a Flutter project.

Suppose we have created our Flutter project:
1. Folder Structure Creation:
First, make sure you have the folder structure with the assets folder. If you don’t have it yet, create a folder named assets at the root of your project.
flutter_project/ ├── android/ ├── assets/ │ ├── images/ ├── ios/ ├── lib/ ├── test/ ├── .gitignore ├── pubspec.yaml └── ...
2. Add Images:
Place the images you want in the assets/images/ folder. You can organize them into subfolders if you prefer.
3. Modify pubspec.yaml:
Open the pubspec.yaml file and add the configuration for the images in the flutter section. Make sure to respect the indentation and YAML syntax.
flutter:
assets:
- assets/images/
4. Run flutter pub get:
Save the changes in pubspec.yaml and execute the following command in the terminal for Flutter to load the new configurations:
Time of reading: Today we are going to learn how we can add images within a Flutter project.

Suppose we have created our Flutter project:
1. Folder Structure Creation:
First, make sure you have the folder structure with theassetsfolder. If you don't have it yet, create a folder namedassetsat the root of your project.
flutter_project/ ├── android/ ├── assets/ │ ├── images/ ├── ios/ ├── lib/ ├── test/ ├── .gitignore ├── pubspec.yaml └── ...
2. Add Images:
Place the images you want in the assets/images/ folder. You can organize them into subfolders if you prefer.
3. Modify pubspec.yaml:
Open the pubspec.yaml file and add the configuration for the images in the flutter section. Make sure to respect the indentation and YAML syntax.
flutter:
assets:
- assets/images/
4. Run flutter pub get:
Save the changes in pubspec.yaml and execute the following command in the terminal for Flutter to load the new configurations:
flutter pub get
5. Use Images in Your Code:
You can use the images in your Flutter code. For example, if you have an image named image1.png, you can use it like this:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('Flutter Image Tutorial'),
),
body: Center(
child: Image.asset('assets/images/image1.png'),
),
),
);
}
}
Adjust the image path according to your folder structure.
6. Run the Application:
Save your changes and run your Flutter application:
flutter run
Now you should see the image in your application.
